Artefact 6.
In this experiment, I have tried to conclude all the artefacts which I have produced. All the methods that I have researched and experimented with have been taken into account and summarised in this one. Upon learning that and box modelling is the best way for me to model a character, I decided to make a simple low poly character (considering low and high polygon). I wanted to achieve a good effect by using as few polygons but by applying a good texture, therefore hiding the fact that it is a low poly model with only 1,022 polygons.
I used a biped to rig the character to give it some life by posing it as opposed to the standard ‘T’ position. I believe bipeds are a much quicker and efficient way to rig a character however I understand that form some organic forms or more complicated models; a custom rig using bones is more flexible.
I have unwrapped the character using the UVW unwrap modifier and even though I am not very familiar with this tool, I have managed to make some sense out of it. I managed to unwrap the head and applying a texture but upon proceeding to the rest of the body by selecting the polygons and adding a texture, it also changed the head UVW coordinates. So, I managed to partially unwrap the model but the rest is mapped on using the UVW Map modifier.
I also gave this model plenty of information on the joints for it to bend properly and notice that I have made the joints deliberately thin to avoid major envelope issues and mesh clipping. By making a slightly thin character has been effective as the biped worked really well despite some small envelope issues which can be fixed.
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment