For this artefact, I have concentrated on head modelling. The face is a very important part of the body because it is the part that people (usually) look at and use to communicate. I have used Angelina Jolie as reference using a front and side image of her. I also used a book called 'Virtual Vixens' which helped me work out how to model the face and head in a fairly quick manner. However some finishing touches took a long time and I needed to get it as close to perfection as possible.
Considering this is the most realistic human part I have ever done, it will also need a realistic matching body as well. I decided to model the head seperate because I find it easier because you can concentrate on just the face rather than have the whole body already attached. After, I will attach the head onto the seperate body mesh.
This head is high poly. I HAVE used turbosmooth with 1 iteration so that it has a smooth rendering finish. Turbosmooth is something I have tried to avoid but for still images its perfectly fine whereas for games, this head wouldn't need that much polygons.
PolyCount: 22,099 VertCount: 15,840. (Turbosmoother ON)
AND DUH...I FRIGGIN COLLAPSED THE STACK SO I CANT GO BACK!
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