Sunday, 1 February 2009

Personal Research Project First Artefact!

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In my first artefact, I decided to experiment with visual quality. With only 1023 polygons I have attempted to model the character with as few polygons as possible although it is possible to have even fewer polygons. The hands, feet and especially the face needed the most attention to detail which required more polygons. Simplicity was crucial during this experiment because low poly characters in games or art still need to have certain credibility. This is mainly achieved with texturing and lighting.
Despite some companies having strict poly counts, low poly characters for games still need to be visually effective. For the modern and extreme gamer, graphics, high poly modelling and high resolution texturing and atmospheric lighting is important and now that technology is improving rapidly, the demand for these things are high. Games with low polygon characters and environments and not very detailed texturing may appear lifeless and static. However, despite the low poly count, the textures can make a significant difference. Blizzards World Of Warcraft achieves this method. Although the textures are not extremely detailed as perhaps they should be in this day and age, the game atmosphere and fun is still preserved and continues to be the most played MMO (Massive Multiplayer Online).
I will try to achieve a similar quality with only 800-50 polygons. I will also attempt to create acceptable textures to map onto my character. Low poly characters are usually human or creature which are both organic and that is difficult to achieve with a low poly count since they require a certain amount of smoothing. I have not used any smoothing technique on this character such as turbo smooth or mesh smooth. The game engine should be able to render it smoothly for in game use.
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